ChexOrWrex
Ya gotta wanna
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Some notes of interest:
Motorsport Games has confirmed a new NASCAR game will be ready for 2021, and it will not be a continuation of the Heat series. NASCAR 21 will represent a fresh start for NASCAR simulations from Motorsport Games and will be powered by Unreal Engine and Studio 397’s acclaimed rFactor 2 physics.
“One of the biggest things that fans have been asking for is more customisation,” says Holmquist. “We’ve always had the ability to make a custom car and stuff like that, but we really spent a lot of time bringing a legitimate paint booth to the game. I think this will be one that fans are going to be very excited for. It’s turned out really well. We spent a lot of dev resources on here. We’ve already created a lot of cool schemes, just testing the paint booth right now.”
“It’s very important for us to ensure this game is of a quality our users expect, and it’s a step up from the Heat franchise.”
www.ign.com
Motorsport Games has confirmed a new NASCAR game will be ready for 2021, and it will not be a continuation of the Heat series. NASCAR 21 will represent a fresh start for NASCAR simulations from Motorsport Games and will be powered by Unreal Engine and Studio 397’s acclaimed rFactor 2 physics.
“One of the biggest things that fans have been asking for is more customisation,” says Holmquist. “We’ve always had the ability to make a custom car and stuff like that, but we really spent a lot of time bringing a legitimate paint booth to the game. I think this will be one that fans are going to be very excited for. It’s turned out really well. We spent a lot of dev resources on here. We’ve already created a lot of cool schemes, just testing the paint booth right now.”
“It’s very important for us to ensure this game is of a quality our users expect, and it’s a step up from the Heat franchise.”
![www.ign.com](https://assets-prd.ignimgs.com/2021/07/12/nascar-21-1280-1626078932459.jpg?width=1280)
Motorsport Games Confirms NASCAR 21; New Engine, New Physics - IGN
A new NASCAR series is coming, powered by Unreal Engine and Studio 397’s acclaimed rFactor 2 physics.