About "loose": it can feel different to different drivers. People watching can usually tell - the rear end of the car tends to swing out towards the wall (and then might whip back-and-forth if it's bad). Generally if you're not loose the back tires follow in the same tracks that the front tires make. Depending on the car, driver, and track a little looseness is faster - it keeps the back tires from getting excessive grip that slows down lap times.
To me, "loose" feels different in a FWD car vs. a RWD car. It has to do with which wheels power the car. Typically on a RWD car the engine is overpowering the grip that the rear tires can get - they might not lose enough grip to spin the tires, but the driver can feel that the power is making the car go sideways instead of straight. (Again, depending on the car / driver / track interaction that could be good or bad.) For a FWD car, "loose" feels to me that the front end wants to dart into the turn - causing the rear end to swing out. It might not be as much of a problem, since in a FWD car the rear tires aren't propelling the car so you're only creating some extra drag instead of also losing forward propulsion. You're trying to fight against two types of speed-sapping drag: friction caused by the rear tires sliding sideways instead of following the front tires exactly, and friction caused by the rear tires digging into the track (some call this "track bound", and in low horsepower classes it can even bog the motor if it is really bad). There's a very fine line here - I prefer to be a little loose since sliding friction is usually less than bound-up friction.
I don't know Mahoning Valley, but if you're in a constant turning circle then you are probably playing with that fine line through all of the lap. You might ask somebody in the grandstands to film your laps, and you can see if your rear end is hanging out towards the wall (which would be looseness) or not. Again, this could be good... I just would prefer to minimize it so I minimize the sideways drag.
To measure wheel travel, what we used to rig up was a rod that was parallel to the shock absorber. We mounted a pointer (piece of stiff wire) near the bottom of the shock's shaft (where the pointer won't interfere with the shock's normal travel), and we placed two grommets on the rod, so that the pointer was between the grommets. We set the device to "zero" with the car standing still, and pushing the grommets against the pointer. As the suspension moves (as the car travels) the shock will compress and expand, and the pointer will move those grommets apart. When you stop the car, you can measure the distance between the grommets to get an idea of the wheel's travel. This is not an exact measurement, but if you do it consistently you can get relative data that can help you decide what works better for your car (or not). You have to be careful not to hit any abnormally large bumps (such as getting onto or off of the track) because those will move the grommets and give you an exaggerated reading. It might take some experimenting to build these tools and make them work consistently (I think that some racing vendors might sell something like this). By the way, there are procedures easily found on the Internet about how to measure your total wheel travels while sitting in the garage, but realize those are maximum possible numbers that you will probably not see on the track. I prefer numbers due to movement on the track, even if they are not exact. Also realize that if you change shock absorbers they can effect your wheel travel and these measurements.
About rear camber: many race cars benefit from rear camber - usually setting the camber so that the tire is pretty much perpendicular to the track during the turns will give you the most tire patch contact with the track, and therefore (hopefully) the best grip. Since at your track you're pretty much in a constant turn, rear camber could be a really good idea (rear camber can fight against traction on straights, but if your straights are really short or nonexistent then you don't have to worry about it). HOWEVER, other things come into play too - particularly how your tires distort under load, which is usually due to their construction and air pressures. You can use some trigonometry to calculate theoretical tire camber based upon the track's banking angle, but unless your track banking is perfectly uniform (at least where your driving line is) and you are always able to use the same driving line (which is doubtful while dealing with traffic) I would only use a calculated number as a starting point. Possibly better would be to start out with cambers a degree or two more than the stock settings, and experiment from there (or ask somebody you trust). Let your tire temperature measurements tell you when you've found the best compromise setting - the temps will be closest to even across the tire.
About "tow": I think you mean "toe" as short for "toe-in" or "toe-out"? Toe helps the car feel more (or less) stable while it is moving, and it helps more on the front than the back. We prefer 0 toe (wheels completely parallel to the frame, while moving) because any other measurement creates some drag. 0 toe also requires a driver who doesn't mind that it can cause the car to feel a little twitchy - if you don't like that then add some toe-out. Toe-in on the front usually makes a RWD car feel unstable, but it can help a FWD car turn. A FWD car can use extra static toe-out because the mechanical effect of powering the wheels tends to pull the wheels in (cause toe-in) so you set some extra toe-out to compensate (in our case, we tried to set enough toe-out so when the motor pulls the toe back in we ended up near 0).
In my experience, rear toe should be set to get as close to 0 as you can since anything else there only creates drag and has little effect on stability. HOWEVER, if you are required to use stock wheel spindles or other stock suspension parts that deflect under racing conditions, you might play with toe settings to offset those deflections. This would be a fine tuning exercise that I wouldn't bother with until after I thought I had everything else really good in my suspension. The only way to know how much toe to use on each axle is to pay attention to how the driver "feels" and what the stopwatch says.
About left side weight %: this effects weight transfer in the turns. You want enough to help load the right side tires (but not overload them) while not unloading the left side tires too much, as the car body leans in the turns. On pavement you can more easily overload the right side tires due to weight transfer than you can on dirt tracks, so I prefer to mount my weights as low and to the left side of the car as I can. Low because height acts like a lever arm that multiplies the effect of weight transfer, and too much lever allows a larger and more sudden weight transfer that can overload your right side tires (especially the RF). How much? It's another driver feel thing, and it's also affected by the condition of your tires and how they distort in the turns. Usually other people have already figured out what works best at your track, and the track rules end up getting set to limit it, so I'd start with a left side weight % that matches what the rules allow. Then I might experiment by moving my weights inboard a little (but still low) and see how that effects the car. You might also experiment with a little extra weight (50 pounds or less) because sometimes being a little overweight at the scales actually yields better lap times due to better grip around the track (plus you're less likely to be found underweight). Your "feel" and the stopwatch will tell.
About ride heights: generally on a smooth paved track you want to be at the minimum that the rules allow. This is more an aero advantage than a weight transfer function. By the way, if you decide to work on aero effects and this track has you in a constant turn, I'd massage my aero to be most effective when the car is at the angle that it is on the track - which might make it look a little lopsided - but car body side-to-side symmetry is mostly only effective on straights. You can get ideas by looking at the bodies of Late Model dirt cars.