We saw it with our own eyes, Reddick didn't lose any speed, in fact he might have gained some.
Was wondering about this, so he's mostly crediting new tires and the air disruption that may have been trailing him. In racing jargon, "beneficial damage" maybe possibly but doesn't sound like much which is the most surprising part.
He mentioned at a track like Martinsville, would keep the right front cooler, think that's the most extreme example I've ever seen when the 5 car of Mark Martin got hit from behind and the rear end spoiler got way jacked up in the air on the right side with extra downforce sidebite.
Interestingly enough, Was watching Larry on about the undertray and diffuser about this car and it seems reversed backwards the more you get the backend up in the air the more downforce you lose, because apparently much of the downforce is being created is coming from underneath the car, this seems very backwards to me and what I would call a "porpoise or dolphin" setup in sim world, where you get the nose up in the air and backend down out of the air to reduce drag.
^^^ this is typically a very funky setup to drive, not to pick at the racing it's good, but if we're talking about further improving the product on track. I think they should start using the clash and the all-star race to experiment around with getting the rear spoiler up in the air more to level out the car or pitch it forward more, and get some air under the car up off the ground not sealed to the ground limits, and take the undertray and diffuser off the car completely, the more air disruption the better underneath and just tinker around on some of this stuff to see what happens.
Go to tracks with the Clash and All-Star race where you could use testing out some different things, and see what happens. With the Next-Gen car. Experimental rambling thoughts of one guy.