Yea, god forbid you have a rules package that allows for cars to go from good to bad over a particular run so you have cars coming and going based on more than just where they came out of the pits and are now in dirty error. tire wear, setups, what are those again???
He makes no mention of passing, drivers making great moves, or anything performance related. Let's just focus on how many cars are as close as possible at the end of the race because if they are all in the TV frame at the end of the race it must have been a good race, right???
Better idea, let's just make the rules so that no cars can run faster than a certain posted lap time. If you exceed this lap time your engine will loose a cylinder for the next lap so you are punished for going to fast. After that lap your engine will be restored to full working capacity unless you exceed the posted lap time again. If you do, the next lap the cylinder will be down again.